skip to content
Playing with religion in digital games Preview this item
ClosePreview this item

Playing with religion in digital games

Author: Heidi Campbell; Gregory P Grieve
Publisher: Bloomington, IN : Indiana University Press, [2014]
Series: Digital game studies.
Edition/Format:   Print book : EnglishView all editions and formats

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. This book explores the increasingly complex relationship between gaming and global religious practices.

You are not connected to the UNCG University Libraries network. Access to online content and services may require you to authenticate with your library. UNCG Subscription Login
Getting this item's online copy... Getting this item's online copy...

Find a copy in the library

Getting this item's location and availability... Getting this item's location and availability...


Find it in libraries globally
Worldwide libraries own this item


Document Type: Book
All Authors / Contributors: Heidi Campbell; Gregory P Grieve
ISBN: 9780253012531 0253012538 9780253012449 0253012449
OCLC Number: 875769227
Description: ix, 301 pages ; 23 cm.
Contents: Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve --
Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony --
Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams --
The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler --
Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter --
From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít Sǐsler --
Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory --
Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft --
Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish --
The importance of playing in earnest / Rachel Wagner --
"God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen --
Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe --
They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
Series Title: Digital game studies.
Responsibility: edited by Heidi A. Campbell and Gregory Price Grieve.
Retrieving notes about this item Retrieving notes about this item


Editorial reviews

Publisher Synopsis

This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good Read more...

User-contributed reviews


Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.